Development of narrative media
La Actriz Interactiva - an online reality show by Fran Ilich. Ciudad de México, 2006.
A radiotale of 2 walls - An mp3 radio-drama by Fran Ilich. Produced by Backyard Radio Berlin. Tijuana, 2007.
Beaner - a videogame by Blas Valdez and Fran Ilich. San Diego - Tijuana, 2000.
Being Boring - a net.film by Fran Ilich. Ciudad de México, 2004.
Big Bother -
a text-based reality show and community / blog in Spanish and English organized by media activist Fran Ilich with 13 other participants. Walker Art Center, Minneapolis, 2003.
Borderhack 2001 - A short documentary by Armando González de la Fuente
Borderhack Attachment - An online exhibition curated by Fran Ilich. Ciudad de México - Tijuana, 2001.
Bring the noise (Hansel Public Enemy mix) - an unofficial music video to Hansel Carnate (pe mix) shot with a nokia n-95 by Fran Ilich, about 2010 (bicentenary of independence / centenary of revolution) in méxico. It won third prize in a Goethe Institut workshop on mobile phone movies. Ciudad de México, 2008.
Editorial - A publishing house focusing on narrative media.
El Dolor moral - a track of Critical Audiology, an ep of Ilich Sabotage for Música para Espías netlabel. Ciudad de México, 2004
Modem Drama - A hyperfilm dealing with cyberculture and teenage crisis at the beginning and end of the millenium. Ciudad de México (2002-2003). The script was written in 1999 in Tijuana and is based on a conversation heard in a taxi. And it was a production for Big (Bienale Giovane Torino), 2002.
Sab0t - tabloid newspaper. Issue number one focusing on Otra Cultura de la Otra campaña zapatista. The issue was edited for Documenta 12 by Fran Ilich, with Luisa Ungar as co-editor. Ciudad de México, 2007.
Tarjeta Roja - An interactive movie on racism in football socer in México, made for FIFA - Fare. Ciudad de México, 2008.
Telenouvelle Vague - A telenovela hommage to Jean-Luc Godard, produced for Pro Helvetia for 56k-bastard.tv. Ciudad de México, 2005.
Los TJ Cybercholos - An experiment in tactical literature which lead to the birth of the possibleworlds cooperative server. Tijuana, 2005.